The official way is called bspzip.exe, which comes with Source SDK and Hammer.
![]() But as long as you know what items you need to include and where to find them you should be able to pack all your content without complication. ![]() This way you have all your normal settings and files back in place. Snagit 10 license key locationFor Artpass I just included a zipped up folder, just to meet the deadline. Are you allowed to have custom folders inside custom content My custom models that arent appearing are inside a modelsartpass folder. The amount of esoteric steps that need to be taken to work with Source is really leaving a bad taste in my mouth. With the amount of money Valve makes, youd think they could build simple, user-friendly tools that automate these under-the-hood steps. Were working with (almost) the same tools Valve does, and the reason hammer doesnt auto-pack the textures and models is because theyre assumed to be packed else where (the gfc files) because Valve maps shouldnt NEED to pack those assets.
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